Tyrone Jaye Alarcon
Tyrone Jaye Alarcon
3d Artist - Environment | Character | Props
Placentia, United States

Summary

SUMMARY |

I am a passionate 3D Artist with Concept Design background and experience in game asset creation from environment, characters, and props, as well as with level design, optimization, lighting composition, and implementation. Over the course of my career in the video game industry, in creating stylized to realistic game assets, I’ve developed a wide range of experience and work processes from hand-painted style towards a more current stylized-PBR workflow. I am currently seeking a position with an organization that will allow me to apply and enrich my experience.

EXPERIENCE |

ForeVR Games
Concept Artist / 3D Artist
07/2021 - Present,
Achievements/Tasks |
• Collaborate with multi-disciplinary teams in game development including game designers, engineers, artist, production, marketing, and quality assurance.
• Create and optimized low and high poly 3D models and utilize PBR-workflow to develop character, environment, and prop assets for use in VR game development pipeline.
• Concept design, iterate, and prototype VR environmental scenes and optimize for performant gameplay.
• Scene composition and lighting setup utilizing Unity game engine.
• Manage and merge project collaboration with team members utilizing Git version control software.
• Utilize Jira agile project management tool to collaborate with project leads and producers as it pertains to project development progress.

Little Grim Entertainment
Role | Concept Artist / 3D Generalist
Jul 2020 – Jul 2021
Achievements/Tasks |
• Collaborate with art leads, game designers, and developers to create and envision concept designs relating to characters, props, and environment designs.
• Create impactful designs with an emphasis on story, function, and purpose infused in-game assets for gameplay and player experience.
• Create stylized 3D models and textures including architecture, organic objects, and props in accordance with the artistic direction, production deadlines, and technical specifications.
• Research with field base approach in generating creative and innovative ideas.

Visual Artsmith
6 years 3 months
Role | 3D Artist
March 2017 - Present (4 years 1 month)
Achievement/Tasks
• Create stylized 3D models and textures including architecture, organic objects, and props in accordance with the artistic direction, production deadlines, and technical specifications.
• Research with field base approach in generating creative and innovative ideas.
• Produce and develop optimized 3D game assets to create a stylized game art asset.
• Create and develop 3D game assets ranging from characters, props, weapon and armor sets.
• Interpret concept art and sketches to create virtual characters, environment, and props.
• Develop unique and cohesive modeling and texturing style for environment assets.
• Create impactful designs with an emphasis on story, function, and purpose infused in-game assets for gameplay and player experience.
• Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies

Role | Graphic Designer
January 2015 - March 2017 (2 years 3 months)
Achievements/Tasks:
• Planned concepts by studying relevant information and materials Illustrating concepts by designing examples of art arrangement, size, type size, and style and submitting them for approval.
• Prepared finished art designs and products meeting client's visions and goals.
• Created a wide range of graphics and layouts for product illustrations, company logos, and websites with software such as photoshop.

Education |

Brushforge
3D Game Art & Industry Training · (2016 - 2018)

Concept Design Academy
Digital Arts · (2012 - 2016)

Irvine Valley College
2D/3D Game Design & Interactive Media Arts · (2012 - 2016)

Computer Graphics Master Academy
Digital Arts · (2013 - 2015)

Charles R. Drew University of Medicine and Science
Bachelor's degree, Nuclear Medical Technology/Technologist · (2006 - 2008)

Resume PDF

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Skills

Concept ArtConcept DesignEnvironment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingProp ModelingTexturingRetopologyProp DesignZBrushHigh-poly Modeling3DS MaxMayaAdobe Photoshop3D CoatSubstance PainterStrong Work EthicMarmoset ToolbagStrategic PlanningAttention to DetailTeam PlayerSelf MotivatedUnity Game EngineEffective Communication SkillsPrioritization SkillsComplex PipelineHigh CreativityProblem Solving SkillsHand-Painted StyleHigh Quality PBR WorkflowOptimized Mesh TopologyOptimized Topology

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat

Productions

    • Video Game
      ForeVR Darts
    • Year
      2021
    • Role
      3D Artist - Concept Design - Environment - Props
    • Company
      ForeVR Games

Experience

  • 3D Artist - Concept Artist at ForeVR Games
    Los Angeles, United States of America
    July 2021 - Present

    - Collaborate with multi-disciplinary teams in game development including game designers, engineers, artist, production, marketing, and quality assurance.

    - Create and optimized low and high poly 3D models and utilize PBR-workflow to develop character, environment, and prop assets for use in VR game development pipeline.

    - Concept design, iterate, and prototype VR environmental scenes and optimize for performant gameplay.

    - Scene composition and lighting setup utilizing Unity game engine.

    - Manage and merge project collaboration with team members utilizing Git version control software.

    - Utilize Jira agile project management tool to collaborate with project leads and producers as it pertains to project development progress.