Zenith is a character concept that stemmed from a weapon design project, Nova Edge. This was a project to take a chacter and weapon design concept through the game asset creation production pipeline from ideation phase, to sculpting and modeling, all the way to texturing, and rigging ready for animation or use in Unity for game development.
- character concept design.
- weapon design.
- character sculpt via ZBrush.
- High to Low Rez model retopo via 3Ds Max.
- Hand-painted texture via 3D Coat & Photoshop
- Human-IK Rigging via Autodesk Maya
Zenith Stance
Zenith & Aura Blade