Project Zenith

Zenith is a character concept that stemmed from a weapon design project, Nova Edge. This was a project to take a chacter and weapon design concept through the game asset creation production pipeline from ideation phase, to sculpting and modeling, all the way to texturing, and rigging ready for animation or use in Unity for game development.

- character concept design.
- weapon design.
- character sculpt via ZBrush.
- High to Low Rez model retopo via 3Ds Max.
- Hand-painted texture via 3D Coat & Photoshop
- Human-IK Rigging via Autodesk Maya

Zenith Stance

Zenith - Nova Sentry

Zenith - Nova Sentry

Character Design Concept Iterations

Character Design Concept Iterations

Motif & Costume Design Iteratrions

Motif & Costume Design Iteratrions

Weapon Design Concept Iterations

Weapon Design Concept Iterations

References

References

Character & Weapon Sculpt Model

Character & Weapon Sculpt Model

Model Pose

Model Pose

Aura Blade Model & Texture

Aura Blade Model & Texture

Zenith Model & Texture

Zenith Model & Texture

Texture Process

Texture Process

Retopo Model

Retopo Model

Human-IK Rig

Human-IK Rig

Video Game Asset Production Pipeline

Video Game Asset Production Pipeline

Zenith & Aura Blade